

Our heroes tie their mounts off in cover and move carefully toward the tunnel entrance. Once inside, they discover a very large crocodile lounging near a pool of water. The great reptile hisses ominously from amidst the gnawed upon bones scattered around the pool, but it does not pursue them as they move away to investigate in the other direction. Down the other way, they find more tunnels. Within one, they find parts from trade wagons. In the next, they are beset by three giant rats!
Derwood quickly dispatches the first of the rodents (of unusual size) as Viktor injures the second. Suddenly Laris is attacked from behind by the crocodile! Derwood rushes to Laris' assistance, forcing the toothy reptile back with his torch. As Laris recovers from the surprise attack, he and Derwood have at the croc and dispatch it, while Viktor puts an end to the rats in the other direction.
The battle over, for the moment, Viktor calls on the Light and Lays Hands on Laris' injuries and heals them. The groups has a brief look around, seeing some cast off armor and weapons, but nothing they feel warrants immediate attention. Soon after, the trio moves further into the tunnels once more.
Derwood and Laris use their skills to uncover a hidden door in the rocky wall, and Laris opens it. He slips into the passage beyond, finding it to be well-cut stone. The others join him and move forward to discover the lair of a large Ogre. The comrades don't hesitate to set upon the beast. Derwood peppers the creature with arrows as Laris lights him up with arcane attacks. Viktor charges into melee and fells the monster with one last blow from his greatsword.

The party searches the lair, finding a sack of sundries and detritus that they can only assume the Ogre considered his treasure. Within the sack is a small bag of actual valuables, including some 60 Silver coins, 45 Gold, 15 Electrum, and 5 Platinum, along with 3 rough Sapphires about an inch in diameter.
Moving back to the main hallway, and then West, the party finds a storeroom. Within, they find what appears to be goods taken from multiple merchants. Heading back East and then North, the group finds wide stairs heading down into a rough cut passage. As it slopes down into the darkness, they see the possible glow of firelight. As they investigate, they are attacked by two Orc sentries. The battle is joined, despite Derwood’s attempt to intimidate them into surrender. The orcs fumble their initial attacks, and Viktor strikes one with his greatsword while Derwood fells the other with multiple arrows. Viktor’s foe manages to score a heavy blow before Laris finishes him off with an icy spell.

The heroes lead Galen and his guards to the site of the rat ambush, where they can better equip themselves and buckle down to wait for the adventurers to be ready to leave. Daro decides, however, to join the group for its assault on Orluk and his remaining orcs.
Once back in the cut-stone corridors, they group starts North, but is sidetracked by sounds of moaning to the East. They soon discover blood on the floor, which leads them to a stout door and even more blood. Laris sees signs of a trap, and then carefully unlocks the door as the other two check out the corridor to the East, where they find two dwarves restrained in a large chamber, surrounded by large wolves who are chained just out of reach of the dwarves. The party kills the largest wolf, the Alpha, and then rescues the dwarves, whom they send to join Galen and Marsellus in relative safety, while the heroes seek to put an end to Orluk.
As they pass through the Northern door, they discover a massive stone corridor that runs North and West. Following it West, they finally approach another chamber with firelight beyond the darkness. Creeping forward, they find 6 orcs slumbering in their common area. The archers prepare their sneak attack while Viktor positions himself to strike any orcs that approach them. The archers unleash their arrows and the battle begins.
Once the party has finally defeated the orcs, Derwood Cures his Wounds. The party searches the bodies and chamber and uncovers a few coins: 16 Silver, 8 Gold, and 25 Copper.
They move on to search for Orluk. To the North and West, they find what was once likely a consecrated shrine or temple chamber. It appears the altar has been recently defaced. Back to the West, they follow another large corridor as it widens to another chamber with the glow of fire within. Derwood creeps into the room, and voices are overheard. Further investigation reveals that Tavion is giving Orluk an ass-chewing in the company of 4 more orcs and a large hobgoblin. The party plots their ambush, which starts with an overturned brazier, and then sets to it! Three of the four orcs are quickly turned to worm food, Viktor steps around the corner, and the remaining enemies move at Tavion’s behest to “Kill him!”
The hobgoblin moves forward to stand in the fire! Laris and Daro attack him. Laris’ frost ray strikes home, but Daro’s arrow is blocked. The brute moves forward to attack Vitkor, but can’t penetrate his armour and shield.
...
Presumably the heroes win. I apparently kept shitty notes about the end of the battle :P And I also didn't note if Tavion was a human or humanoid?
...
After the battle, the party joins Galen and the rest. They learn that the dwarves, Helfner Halfaxe and his Uncle were hired by Tavion to investigate some catacombs. They came to the conclusion that they probably made up an old safehold for someone built by dwarves. (There is a collapsed tunnel in the catacombs, which surely leads some place interesting.)
...
Loots!
Tavion:
Chainmail
Mace
Snake Ring
Orluk:
Plate Armor
Great Axe
Balphonus:
Half-Plate
Great Sword
Ring with red stone (Fire Protection?)
Tavion’s Room:
1000GP
500SP
200EP
50PP
10x100GP gems
20x500GP gems
2x rough sapphires (twice d20 size)
Shipping manifest & schedule copies
Letter to return to Everbright
Dwarven Vault:
Longsword (silvered eagle with sapphires - Tempest Stormblade +1
2 Short swords for Derwood
Chest filled with Coin (5000GP)
4 Clay Jars
2 Small Wooden Ring Boxes:
Gold band tiger’s eye
Gold band spider web filigree Cloak
Plate Armor
...
We rebuild 2 wagons, and make arrangements to cart out what we’re taking. 3 days later we move out of the area and head back to the outpost. 2 weeks later we reach the green meadow area (Practice ground). We find the knights we rode out of Everbright piled up dead.
...
As they pass through the Northern door, they discover a massive stone corridor that runs North and West. Following it West, they finally approach another chamber with firelight beyond the darkness. Creeping forward, they find 6 orcs slumbering in their common area. The archers prepare their sneak attack while Viktor positions himself to strike any orcs that approach them. The archers unleash their arrows and the battle begins.

They move on to search for Orluk. To the North and West, they find what was once likely a consecrated shrine or temple chamber. It appears the altar has been recently defaced. Back to the West, they follow another large corridor as it widens to another chamber with the glow of fire within. Derwood creeps into the room, and voices are overheard. Further investigation reveals that Tavion is giving Orluk an ass-chewing in the company of 4 more orcs and a large hobgoblin. The party plots their ambush, which starts with an overturned brazier, and then sets to it! Three of the four orcs are quickly turned to worm food, Viktor steps around the corner, and the remaining enemies move at Tavion’s behest to “Kill him!”
The hobgoblin moves forward to stand in the fire! Laris and Daro attack him. Laris’ frost ray strikes home, but Daro’s arrow is blocked. The brute moves forward to attack Vitkor, but can’t penetrate his armour and shield.
...
Presumably the heroes win. I apparently kept shitty notes about the end of the battle :P And I also didn't note if Tavion was a human or humanoid?
...
After the battle, the party joins Galen and the rest. They learn that the dwarves, Helfner Halfaxe and his Uncle were hired by Tavion to investigate some catacombs. They came to the conclusion that they probably made up an old safehold for someone built by dwarves. (There is a collapsed tunnel in the catacombs, which surely leads some place interesting.)
...
Loots!
Tavion:
Chainmail
Mace
Snake Ring
Orluk:
Plate Armor
Great Axe
Balphonus:
Half-Plate
Great Sword
Ring with red stone (Fire Protection?)
Tavion’s Room:
1000GP
500SP
200EP
50PP
10x100GP gems
20x500GP gems
2x rough sapphires (twice d20 size)
Shipping manifest & schedule copies
Letter to return to Everbright
Dwarven Vault:
Longsword (silvered eagle with sapphires - Tempest Stormblade +1
2 Short swords for Derwood
Chest filled with Coin (5000GP)
4 Clay Jars
2 Small Wooden Ring Boxes:
Gold band tiger’s eye
Gold band spider web filigree Cloak
Plate Armor
...
We rebuild 2 wagons, and make arrangements to cart out what we’re taking. 3 days later we move out of the area and head back to the outpost. 2 weeks later we reach the green meadow area (Practice ground). We find the knights we rode out of Everbright piled up dead.
...