Sunday, August 13, 2017

1493, Eleasis 1-7

After a solid night’s rest at the watch tower, our heroes gear up and head out. They are directed to start NNE, and they head out that way. When they ask about anything they might need to know about the area, they are advised to beware a Green Dragon that may be lurking in the moors.

Around the same time, back in Everbright, a local ranger scout who works with the human and elven ranger corps in the area, named Derwood, headed into the High Moor to look for an over-eager merchant who went missing in the moor while trying to trailblaze a new trade route to Evereska - across the moors. The merchant was reported missing by his wife, who had been trying to get anyone to investigate his whereabouts.

A little less than a mile into their trek,Viktor, Dawnea, and Laris discover a large depression in the area, which is carpeted by some kind of green lichen. Dawnea investigates the lichen, and Viktor notice some lances standing against the peat wall of the depression. Upon investigation, they realize this is probably an area the local knights use to practice and train. The party continues along the depression, following it back up.

Meanwhile, Derwood is a little surprised to find that the week-old wagon tracks he has been following turn more Northward, veering away from the presumed destination of Evereska, which makes little sense. Later, he comes across a dead horse, slain by arrows that look to be elven made. He continues tracking the wagon, which is still nowhere to be found. At least there’s no sign of the merchant’s body - so far.

After about 6 days of meandering through the moors, Dawnea, Laris, and Vitkor have grown increasingly annoyed by their fruitless search. Fortunately, Derwood happens upon them, and introduces himself and offers assistance. As they all compare notes. Derwood identifies a likely location for the site on the map, after turning it 180 degrees, and they all decide to travel together.

At dusk that evening, they party sees something large on the moor in the distance. They press ahead, and soon reach a large, ancient stone henge. Dawnea casts Detect Magic and discovers the echoes of nature magic lingering in the area. Derwood observes that despite having been in the area before, he has no recollection of these standing stones. He seems concerned that there is “something fell about the place,” and suggests moving on to find a good place to camp. Dawnea assures him she detected nothing evil, and they decide to make camp in the henge while Derwood scouts the area.

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