The next day, the party comes to the river on the map, which is wide and shallow and lined with river stone. That evening, they draw within sight of the ruins on the map. Laris notices there is smoke rising above the ruins. Dawnea changes into a wolf so that she can get the lay of the land through her enhanced senses. She senses the coppery scent of blood, amidst the other smells. After changing back to her human form, she relays that information. The party discusses the potential circumstances, mulling over possible actions.
The group decides to have Laris and Derwood scout the ruins, while Dawnea and Viktor wait at the river, ready to ride into the fray if need be. Laris and Derwood scout the castle and discover a group of armed men within, along with what could be the merchant’s wagon and some older wagons. They return to Dawnea and Viktor and report what they have seen. The party decides to approach the ruins so Dawnea can use her wild shape to search for any sign of the merchant. When they arrive at the castle, she transforms into a rat and searches the tower, but she finds no sign of the merchant.
Viktor uses his Divine Sense to discover that most of the group is evil, but Derwood wants confirmation that they have some involvement with the merchant, so he sneaks around to listen in on the camp. He overhears some grumbling within about other parties the presumed bandits have been involved with:
One of the brigands is overheard complaining about things going awry. In response, the large Half-orc says “he didn’t want to sell out the group to Orluk or Teryss.” This doesn’t seem to assuage the first man, but the man who appears to be their leader calmed the group down. During the conversation, a few details are picked out. It sounds like this Orluk is some kind of tribal leader, and he as his followers murdered 4 people and dragged bodies off. Someone named Callin is mentioned as having left with the merchant and guards.
Once Derwood returns to the party, they plan their attack. Dawnea starts things off with Entanglement, while Derwood and Laris set upon the brigands at range. Viktor charges into the camp, originally planning to attack Vardin, but turning his attentions on Marduk instead, when the hapless leader remains trapped by the Druid’s magic for the entire battle.
After several of their number, including the half-orc, are felled, the rest surrender. The party gathers them and disarms them, and then interrogate Vardin.
Just as the man begins to tell his tale, the sound of hoofbeats is heard and Derwood calls out that a horseman is approaching. A headless one! The horse wanders into the ruins, and a headless body can be seen strapped to the saddle. Vardin just shakes his head, seemingly dejected. He later identifies the man as Callin.
Vardin explains that he was a career highwayman. Some six months ago they met up with Marduk and started working with him. About three months after that, he talked them into meeting up with his blood’s orc tribe in order to get involved in even bigger jobs near Daggerford and Waterdeep. Not long after that, the chieftain, Orluk, takes an active interest and role in what they are up to, and claims that Teryss wanted him to take charge so the group could take higher profile victims for a larger haul. That was when they targeted the merchant. Everything originally went well enough, and they captured the merchant, his guards, and his wagons and wagon masters. Then one of the highwayman got stupid and killed one of the wagon horses. They finally managed to get back to keep, and Orluk showed up. The orc leader and butchered two of the guards and the two wagon masters and had their bloody bodies hauled off. (This must have been what Dawnea smelled as a wolf.) Orluk then took the merchant, whom Vardin names as Galen, and his remaining guards off to be ransomed. Apparently one of the highwaymen, Callin, went with them on the behalf of Vardin’s crew. It would appear that Orluk has decided that he no longer has any interest in working with Vardin and his men.
The party elects to truss up the prisoners, binding them to the old, broken wagons. They then set watch and get what rest they can.